Bolão oficial.
AWARDS AND PRIZES
Bolão apenas para se divertir, sem dinheiro envolvido.
Bullseye: 9
Get the exact score with the goals of the winner and loser.
Match Score: 2x1
Pick: 2x1
Get the exact score with the goals of the winner and loser.
Match Score: 2x1
Pick: 2x1
Winner and His Goals: 6
Get the winning team and the number of his goals but miss the loser's goals.
Match Score: 2x1
Pick: 2x0
Get the winning team and the number of his goals but miss the loser's goals.
Match Score: 2x1
Pick: 2x0
Winner and Loser Goals: 5
Get the winning team and the number of loser goals.
Match Score: 2x1
Pick: 3x1
Get the winning team and the number of loser goals.
Match Score: 2x1
Pick: 3x1
Tie: 5
Get the tie right, but miss the number of goals.
Match Score: 2x2
Pick: 1x1
Get the tie right, but miss the number of goals.
Match Score: 2x2
Pick: 1x1
Winner and Goal Difference: 4
Get the winner and goal difference, but miss the numbers of goals.
Match Score: 2x1
Pick: 1x0
Get the winner and goal difference, but miss the numbers of goals.
Match Score: 2x1
Pick: 1x0
Only the Winner: 3
Get the winner but miss the match result and the goals of both teams.
Match Score: 2x1
Pick: 3x0
Get the winner but miss the match result and the goals of both teams.
Match Score: 2x1
Pick: 3x0
One Team Goals: 1
Miss the winner or tie, but get the goals of one of the teams.
Match Score: 2x1
Pick: 0x1
Miss the winner or tie, but get the goals of one of the teams.
Match Score: 2x1
Pick: 0x1
Upset (bonus point): 4
Get the victory of a team that received at most 15% of the Picks (considering the entire site).
Get the victory of a team that received at most 15% of the Picks (considering the entire site).
Blowout (bonus point): 3
Get the winner (tie does not count) with a pick of 4 or more goals and he scores 4 or more goals.
Match Score: 5x4
Pick: 4x0
Get the winner (tie does not count) with a pick of 4 or more goals and he scores 4 or more goals.
Match Score: 5x4
Pick: 4x0
Away Victory (bonus point): 2
You picked the visitor's victory and he won, regardless of getting the number of goals right.
Match Score: 0x1
Pick: 1x3
You picked the visitor's victory and he won, regardless of getting the number of goals right.
Match Score: 0x1
Pick: 1x3
Bonus Match (bonus point):
Doubles the points in the match, and there is a limit of one bonus match per round.
OBS: NOTE: Doubled points from bonus match are not counted towards Favorite Team ranking.
Doubles the points in the match, and there is a limit of one bonus match per round.
OBS: NOTE: Doubled points from bonus match are not counted towards Favorite Team ranking.
Penalty Shootout
If the match ends in a penalty shootout, the score considered will be the one at the end of extra time. Penalty shootout goals are not considered.
If the match ends in a penalty shootout, the score considered will be the one at the end of extra time. Penalty shootout goals are not considered.
Weight 10%. Each round has an accumulative 10% point increase.
Round 1 has no increase - Earned 100 points, stayed with 100 points.
Round 2 has a 10% increase - Earned 100 points, stayed with 110 points.
Round 3 has a 20% increase - Earned 100 points, stayed with 120 points.
Round 4 has a 30% increase - Earned 100 points, stayed with 130 points.
And so on.
Round 1 has no increase - Earned 100 points, stayed with 100 points.
Round 2 has a 10% increase - Earned 100 points, stayed with 110 points.
Round 3 has a 20% increase - Earned 100 points, stayed with 120 points.
Round 4 has a 30% increase - Earned 100 points, stayed with 130 points.
And so on.
Top 4:
10 points if you get the team in the exact position
5 points if you get the team in the top four but miss the position.
10 points if you get the team in the exact position
5 points if you get the team in the top four but miss the position.
Best Attack
10 points
10 points
Topscorer
10 points
10 points
- Points;
- Number of bullseye hits;
- Number of winner or tie hits;
- Points from the Favorite Team match;
- Bonus Match Points;
- Who had the highest score in a single match;
- Who made the first pick in the round.
- Number of bullseye hits;
- Number of winner or tie hits;
- Points from the Favorite Team match;
- Bonus Match Points;
- Who had the highest score in a single match;
- Who made the first pick in the round.
Duplicate Scores:
You can only repeat 4 times the same score for each round, considering home team goals as different from away team goals. (ex: 1x0 is different from 0x1).
You can only repeat 4 times the same score for each round, considering home team goals as different from away team goals. (ex: 1x0 is different from 0x1).
Pick Deadline:
2 minutes before the match starts.
2 minutes before the match starts.
Favorite Team:
You can change your Favorite Team until the start of the first match in the group.
You can change your Favorite Team until the start of the first match in the group.
Number of Bonus Matches:
One match per round, chosen before the match starts.
One match per round, chosen before the match starts.
- Battles are generated automatically every three or four rounds, depending on the number of people in the group.
- The matchups are drawn randomly and if there is more than one group there will be an extra round (Tiebreaker Round) with the champion of each group. Whoever wins the Tiebreaker Round will be the champion of that battle.
- The Tiebreaker Round takes place in the same round as the first phase of the next Battle. Therefore, the Tiebreaker Round of the 1st Battle will be in the same round as the start of the 2nd Battle.
- Victories in Battles do not count points for the general ranking of the group.
- Delayed matches will be considered for Battle scoring only if it is in its final round (Tiebreaker Round or Final). This is so that the next phases of the Battle do not get "locked".
- If there is a delayed match in the round and ignored in Battles, the doubled points from the Bonus Match are not considered in the Battle.
- In case of a tie in points, the Tiebreaker Criteria of the Round will be used.
- The Outlast begins automatically at the beginning of the round if the group has at least 6 active members.
- Outlasts last three rounds, and in each round the last 33% (approximately) of the standings are eliminated.
- Victories in Outlast do not count points for the General Ranking of the group.
- Delayed matches will be considered for Outlast scoring only if it is in its final phase.
- If there is a delayed match in the round and ignored in Outlast, the doubled points from the Bonus Match are not considered in Outlast.
- In case of a tie in points, the Tiebreaker Criteria of the Round will be used.
YOU MUST BE LOGGED IN TO SEND MESSAGES

